When you have to work simple geometries, and you don't want to deal with cad tools , use Fast Shapes.
With few parameters is possible define most of the common geometries.
- Coordinate XY
- Coordinate Angle - Radius
- Line Pattern
- Arc Pattern
- Rectangular Profile
- V-Shape Profile
You can add a Fast Shape in 2 ways.
1) Just select the desired shape during the machining selection :
2) From geometry list menu , select **[Fast Geometry]**
One of the pros of using this type of geometry definition, is the ability to edit easily.
The associated toolpath will be regenerated automatically.
To edit the shape , click on related item in geometry list, see image.
Or you can hover it with mouse in the viewport , right click and EDIT GEOMETRY
If you want to remove it from geometry list , click the related 3 dot button and then DELETE GEOMETRY.
In this way you remove only the association from geometry and the machining. The shape is still present in the scene.
To remove completely : right click while hovered and press [Delete], or press keyboard [Canc] while selected
Right click on it in the viewport and select CONVERT TO CAD ENTITIES in dropdown menu.
Now you can use toosl like trim or modifiers with generated entities.